Introduction
Scratch is the ultimate educational language for children to learn coding. With its visually intuitive interface, it allows for the creation of interactive stories, animations, and games. Our classes cover not only Scratch, but also App Inventor for Android, KODU for 3D game creation, and Python with Minecraft.
Our online class offers a personalized learning experience unlike any other. Each student has direct access to the teacher's screen and can communicate through voice, ensuring any questions are answered promptly and every error is identified and fixed. This is not just another webinar or YouTube course.
Course program
1Lesson 1 Minecraft
The aim of the lesson is to show what coding is, how to create games and what coding languages are. The second goal is to implement SCRATCH by creating the first game in this environment - Minecraft.
2Lesson 2 Stamping
The aim of the lesson is to familiarize students with the category "Marker". Creating algorithms to draw geometric figures. An additional goal is to create a Scratch account in order to enable presentation of their projects on the Internet.
3Lesson 3: Bathyscaph
During the lesson there will be a game consisting of moving the batiscope and shooting down underwater beasts. Cloning properties will be shown.
4Lesson 4: T-rex part I
The aim of the lesson is to create a T-rex game, which is known from the Google Chrome browser and can be run when we have no internet connection.
5Lesson 5 T-rex part II
This lesson is a continuation of the previous one.
6Lesson 6 Flappy Pigeon
The aim of the lesson is to create a Flappy Bird game. Creating a dynamically changing background.
7Lesson 7 Angry Birds part I
The aim of the lesson is to consolidate the message block function and to familiarize with the category "More blocks". Create your block.
8Lesson 8: Angry Birds part II
This lesson is a continuation of the previous one.
9Lesson 9: Races Part I
The aim of the lesson is to create a Racing project.
10Lesson 10: Racing Part II
This lesson is a continuation of the previous one.
11Lesson 11 Tanks part I
The aim of the lesson is to create an extensive multiplayer game.
12Lesson 12 Tanks Part II
This lesson is a continuation of the previous one.
13Lesson 13 Summary and introduction to the Kodu
The aim of the lesson is to summarize the material from the first semester (first 45 minutes) and to introduce the KODU platform (second 45 minutes).
14Lesson 14: App Inventor - Demonstration lesson.
You wonder what awaits you next year. We are already serving a foretaste of what we have prepared for you - creating an application for the phone. Grab your smartphone in your hand and we go!
